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I’ve completed a Ghidra loader that correctly maps in all the ROM’s program banks at their respective addresses along with all of the symbols from the complete disassembly located on GitHub.
This is the official first release of the Early Hammer Manipulation TASes and Lua helper scripts!
This post describes the process of taking the information about known good frames and producing a tool-assisted speedrun from it that achieves a no-death early hammer.
This post will provide details on the pain and suffering went through to understand why the in-game timer affects which frame the level ends on as well as why which card is grabbed in a run can be different than what is shown in the TAS being followed while still being the correct frame.